Tim Moore
Associate Dean for Instructional Improvement and Distance Learning
Elgin Community College
1700 Spartan Dr., ITR-146
Elgin, IL 60123

tmoore@elgin.edu
(847) 214-7651

Games in Learning: Learning in Games

August 28, 2008
March 6, 2009 (Portions)
April 14, 2009 (Portions)
Elgin Community College

picyure of virtual uGames and Learning

Games and Game Aesthetics

Assessment and Games

Example of Interactive learning module built using Excelsius: Combined Gas Laws

Game Design

Games used as examples in the presentation

Software Referenced

References

Björk, S, & Holopainen J. (2005). Patterns in game design. Boston: Charles River Media.

Fullerton, T., Swain, C., & Hoffman, S. (2004). Game design workshop: Designing, prototyping and playtesting games. San Francisco: CMP Books.

Hindmarch, W., and Tidball, J. (2008). Things we think about games. Gameplaywright Press: Rosevill, MN.

Hunicke, R., LeBlanc, M., Zubek, R. (2004). MDA: A formal approach to game design and game research. Challenges in Game AI Workshop, AAAI-04. AAAI Technical Report WS-04-04.

Koster, R. (2005). A theory of fun. Scottsdale: Paraglyph Press, Inc.

Salen, K., & Zimmerman, E. (2004). Rules of play: Game design fundamentals. Cambridge: The MIT Press.

Salen, K, & Zimmerman, E. (eds.) (2006). The game design reader: A rules of play anthology. Cambridge: The MIT Press.