Tim Moore
Associate Dean for Instructional Improvement and Distance Learning
Elgin Community College
1700 Spartan Dr., ITR-146
Elgin, IL 60123
tmoore@elgin.edu
(847) 214-7651 |
Games in Learning: Learning in Games
August 28, 2008
March 6, 2009 (Portions)
April 14, 2009 (Portions)
Elgin Community College
Games and Learning
Games and Game Aesthetics
Assessment and Games
Example of Interactive learning module built using Excelsius: Combined Gas Laws
Game Design
Games used as examples in the presentation
- Board Games
- Computer Games
- Experiential Learning Games
Software Referenced
References
Björk, S, & Holopainen J. (2005). Patterns in game design. Boston: Charles River Media.
Fullerton, T., Swain, C., & Hoffman, S. (2004). Game design workshop: Designing, prototyping and playtesting games. San Francisco: CMP Books.
Hindmarch, W., and Tidball, J. (2008). Things we think about games. Gameplaywright Press: Rosevill, MN.
Hunicke, R., LeBlanc, M., Zubek, R. (2004). MDA: A formal approach to game design and game research. Challenges in Game AI Workshop, AAAI-04. AAAI Technical Report WS-04-04.
Koster, R. (2005). A theory of fun. Scottsdale: Paraglyph Press, Inc.
Salen, K., & Zimmerman, E. (2004). Rules of play: Game design fundamentals. Cambridge: The MIT Press.
Salen, K, & Zimmerman, E. (eds.) (2006). The game design reader: A rules of play anthology. Cambridge: The MIT Press. |